Dungeons & Dragons Ragnarök Adventures
-
11:30 AM : The King in Fire - Level 8
Characters of level 8 will seek out Mimir to find a way to fight against Surtur and the fire giants of Muspelheim. Alongside Freyr, they will attempt to stop them before they complete their crossing of the Bifrost.
-
1:00 PM : The Great Devourer - Level 10
Characters of level 10 will face the armies on the field of Vigrid, and face Fenrir, The Great Wolf as All-Father Odin rides into battle atop his many-legged horse to meet the wolf and the unworthy.
-
2:30 PM : The Serpent of Woe - Level 12
Characters of level 12 will face the World Serpent Jormungand, as Thor’s injuries get the better of him, and the storms rage around them, they will face the Midgard Serpent.
-
4:00 PM : The Ship of Nails - Level 12
Characters of level 16 will face Loki and the armies of Naglfar. The Dragon Nidhoggr flies overhead and assists with Hel’s undead forces as Loki strides forward to meet Heimdall in combat.
How to Join
Each D&D Adventure will start exactly at their scheduled start time, please arrive a few min early. These events are a “sign-up when you arrive” at the festival on a first come, first served basis. There will be a sign-up sheet in Asgard (Castle Bridge Building) for you to leave your information to join a game. Each game will consist of 7 players and if you are called, but arrive late, your spot will go to the next player waiting at the start of each game. Each player will be given a pre-con character so they can get started right away!
If the player or Dungeon Master chooses to create their own characters for the adventure, the following rules must be observed:
All character’s base stats, before any background or species modifications, must use the Standard Array of D&D 5e or Point-Buy rules.
Standard Array stats: 15, 14, 13, 12, 10, 8.
Point-Buy: Player has 27 points to work with.
All stats begin at 8. The player cannot increase their stats through point buy higher than 15, and cannot lower their stat below 8.
9 = 1 pt
10 = 2pt
11 = 3pt
12 = 4pt
13 = 5pt
14 = 7pt
15 = 9pt
Players can choose any race/species options, class options, spells and feat options from the following sources. (Note that no racial/species will provide Ability Score Improvements, and only the Player’s Handbook ‘24 Backgrounds will provide Ability Score Improvements.)
Bigby Presents: Glory of the Giants
Dungeon Master’s Guide ‘14
Fizban’s Treasury of Dragons
Player’s Handbook ‘14
Player’s Handbook ‘24
Sword Coast Adventuer’s Guide
Tasha’s Cauldron of Everything
Van Richten’s Guide to Ravenloft
Xanathar’s Guide to Everything
Explorer’s Guide to Wildemount
Tal’Dorei Campaign Setting Reborn
Players will use the Backgrounds from the Player’s Handbook ‘24 in order to calculate their Ability Score Improvements as well as their background feats. Players will begin with the equipment that is given to them by their class and background. Each adventure will include additional equipment that may be used by the party in a limited format. Any equipment found along the adventure can be used freely.